I often wonder if ancient times had any architects that were not temple builders. We live in a world where virtually nothing is built for the ages, and yet we build so much. We have architects with all types of specialties; residential, commercial, retail, laboratories, stadiums, hotels, hospitals, prisons, schools, interiors, landscapes, urban planning, factories, government, and of course religious buildings. I've personally worked in 11 of those types, though the vast majority of my work has been divided between commercial offices, interiors, and laboratories.
Perhaps it is due to a lack of understanding about ancient society, but I find it hard to believe that there were more than a small handful of architects in Rome at any given time. According to Roman census figures there were approximately 5 million citizens within the empire in first century B.C. If we generously say the were 20 architects, that would have meant one architect for every 250,000 people.
In contrast, I entered architecture school at Georgia Tech with over 100 other young students. Even with attrition, we graduated over 30 new architects from one school in one year. There are currently 154 accredited Architecture programs in the United States. We have roughly 105,000 architects in a country with just under 315,000,000 residents; giving us a ratio of one architect for every 3,000 people. Once minors (20% ~600), unemployed and underemployed (15% ~450), and retirees (12% ~ 360) are removed, that leaves one architect for every 1590 employed adults in America.
These statistics present the obvious dilemma that leave so many architects feeling disgruntled and frustrated. I however choose to look at what opportunities this creates for society. Architects receive a unique education that involves creative technical problem solving, subjective arts and humanities, geometry, history, physics, and philosophy. We are roughly equal parts artist, engineer, and lawyer. We must be proficient in each to succeed, and our career is determined by which one of these roles we gravitate most strongly towards.
This lack of specialization is the fundamental strength of architectural education and allows Architects many options for how best to contribute to society. Among my architect friends I know graphic, web, and video game designers, politicians, inventors, writers, salesmen, public policy advocates, furniture designers, attorneys, construction managers, chefs, professors, and traditional architects. I have lived primarily as an architect and entrepreneur, but mostly I thrive on the enjoyment of the creative process itself. The moment inspiration sparks is a thing of beauty, hope, and joy. Whether you're designing a building, a company, or an urban plan, good design has a way of taking on a life of its own. The proper framework allows the process to become organic and the end product to become self defining. Truly great work challenges you to match wits with it in order to not limit the potential of the design.
Truly great work makes you better...
Showing posts with label Tips and Tricks. Show all posts
Showing posts with label Tips and Tricks. Show all posts
Monday, August 27, 2012
Saturday, April 4, 2009
Successful Environmental Inititiative
In Architecture, the push in the last decade towards sustainable design has been tremendous. However in the course of producing more efficient buildings, most firms still fall victim to an age old method of communication.
Soon after it's inception, CONima adopted an electronic drawing delivery system. This may seem insignificant, but consider in the amount of drawing it takes for a small to mid-size project. Most drawing set are comprised of at least 50 sheets of large format paper, each sheet is close to 9sf in size. Each set is printed 5-10 times for each issuance, and is issued 4 or 5 times at various stages of a project. That can total over 20,000sf of drawings for one project.Printed Drawings:
Using the figure that 1 tree can make 16 reams of paper, which is just over 5,000sf, this means we are capable of saving an average of 4 trees for every project we do.
Labels:
Sustainability,
Tips and Tricks,
Workplace Strategy
Wednesday, March 4, 2009
Project Sequencing
The most common problem I run into in architecture and construction is that the scheduled duration of a project is inadequate. While experience has given me the ability to overcome this problem in most cases, saving a project schedule inevitably comes at the expense of either quality, creativity, or project cost.
Quality:
The main aspects of quality that suffer when a project does not have adequate time are materials. Almost all common building materials, unless already in stock and available, take 4 to 6 weeks to make. If specialty finishes or items are needed for their fabrication, then it can take 8 to 12 weeks. To break this down, use carpet as an example:
If a construction schedule is less than 4 weeks, carpet selection is limited to in stock items only.
If the schedule is extended to 6 weeks, 'standard' and 'quick ship' items now become available, even possibly if they are not currently in stock because the manufacturer already has the necessary yarn
However any higher end carpet will require a minimum 8 to 12 weeks in order to aquire the yarn, ship it to the carpet factory, make the carpet, and ship it to the construction site.
Now consider in the carpet scenario that the same thing is occurring in regards to cabinets, doors, furniture, and a host of other items. These items cannot all be installed simultaneously. Once this is taken into consideration, it becomes clear that, unless finish materials are identified and order prior to the start of construction, most tenant improvement type projects will require a minimum 12 to 14 week schedule for construction.
Creativity:
The limiting factors for creativity are two-fold. An abbreviated construction schedule limits the material choices available to a project. Also, the sequence of events that are needed to design properly are often forced to be abbreviated or eliminated altogether. The following stages of events and rough time lines should be taken into account:
Programming - May be done in house prior to hiring an architect, or done over a period of several days or weeks (depending on size) with an architect
Field Survey - one to three days typically for projects that are limited to interior scope
Schematic Design - This phase is highly variable. Depending upon the ability to reconcile a clients programmatic and stylistic needs within the framework of the building that has been selected, it can vary from 1 week to 1-2 months. However, for most small to mid-size projects accomodating 2 weeks for the planning of this should be sufficient.
Design Development and Code Analysis - This phase is mostly determined by the size and age of a building, and should range from 2-4 weeks. However on smaller projects this can commonly be condensed to one week.
Contract Documents - The final phase of architectural work prior to permitting is the creation of all drawings, details, and specifications for construction, as well as all information related to accessibility and life safety necessary for permitting. This work requires several weeks in most cases.
With all of this work taken into account, the design phase of a tenant improvement project should include 4 weeks for small projects, and 12-16 weeks for larger and more complex ones. When this process is shortened, proper programming usually has not taken place and the project specifications are left more generalized. Under extreme shortening of the process, an initial set may be required for permitting purposes only, with the knowledge that some construction details are not fully resolved. This of course leads to the last area of sacrifice.
Cost:
Cost gets impacted in three ways primarily.
Incomplete designs are bid to contractors, which result in modifications along the way that result in change orders to the construction contract.
The construction schedule does not have adequate time to allow for proper sequencing of events which results in overtime costs for construction labor
General Contractors are not given adequate time to investigate possible hidden deficiencies within a building, resulting in added costs to remedy those unforeseen conditions.
The variations of problems and requirements are endless, and ultimately every project must make sacrifices somewhere along the way. However having an experienced architect involved as early in the process as possible will help tremendously to navigate through these issues. A good architect can also overcome most of the scheduling hurdles thrown their way, but if the process is shortened, both the client and architect should discuss what sacrifices it will entail prior to starting work.
Quality:
The main aspects of quality that suffer when a project does not have adequate time are materials. Almost all common building materials, unless already in stock and available, take 4 to 6 weeks to make. If specialty finishes or items are needed for their fabrication, then it can take 8 to 12 weeks. To break this down, use carpet as an example:
If a construction schedule is less than 4 weeks, carpet selection is limited to in stock items only.
If the schedule is extended to 6 weeks, 'standard' and 'quick ship' items now become available, even possibly if they are not currently in stock because the manufacturer already has the necessary yarn
However any higher end carpet will require a minimum 8 to 12 weeks in order to aquire the yarn, ship it to the carpet factory, make the carpet, and ship it to the construction site.
Now consider in the carpet scenario that the same thing is occurring in regards to cabinets, doors, furniture, and a host of other items. These items cannot all be installed simultaneously. Once this is taken into consideration, it becomes clear that, unless finish materials are identified and order prior to the start of construction, most tenant improvement type projects will require a minimum 12 to 14 week schedule for construction.
Creativity:
The limiting factors for creativity are two-fold. An abbreviated construction schedule limits the material choices available to a project. Also, the sequence of events that are needed to design properly are often forced to be abbreviated or eliminated altogether. The following stages of events and rough time lines should be taken into account:
Programming - May be done in house prior to hiring an architect, or done over a period of several days or weeks (depending on size) with an architect
Field Survey - one to three days typically for projects that are limited to interior scope
Schematic Design - This phase is highly variable. Depending upon the ability to reconcile a clients programmatic and stylistic needs within the framework of the building that has been selected, it can vary from 1 week to 1-2 months. However, for most small to mid-size projects accomodating 2 weeks for the planning of this should be sufficient.
Design Development and Code Analysis - This phase is mostly determined by the size and age of a building, and should range from 2-4 weeks. However on smaller projects this can commonly be condensed to one week.
Contract Documents - The final phase of architectural work prior to permitting is the creation of all drawings, details, and specifications for construction, as well as all information related to accessibility and life safety necessary for permitting. This work requires several weeks in most cases.
With all of this work taken into account, the design phase of a tenant improvement project should include 4 weeks for small projects, and 12-16 weeks for larger and more complex ones. When this process is shortened, proper programming usually has not taken place and the project specifications are left more generalized. Under extreme shortening of the process, an initial set may be required for permitting purposes only, with the knowledge that some construction details are not fully resolved. This of course leads to the last area of sacrifice.
Cost:
Cost gets impacted in three ways primarily.
Incomplete designs are bid to contractors, which result in modifications along the way that result in change orders to the construction contract.
The construction schedule does not have adequate time to allow for proper sequencing of events which results in overtime costs for construction labor
General Contractors are not given adequate time to investigate possible hidden deficiencies within a building, resulting in added costs to remedy those unforeseen conditions.
The variations of problems and requirements are endless, and ultimately every project must make sacrifices somewhere along the way. However having an experienced architect involved as early in the process as possible will help tremendously to navigate through these issues. A good architect can also overcome most of the scheduling hurdles thrown their way, but if the process is shortened, both the client and architect should discuss what sacrifices it will entail prior to starting work.
Labels:
Architecture,
Interiors,
Tips and Tricks,
Workplace Strategy
Tuesday, February 17, 2009
Do it yourself?
This blog has a tendency to praise all things architectural from, dare I say it, an arrogant perspective. This will probably be a continuing focus of what we write about because of the effort it takes in this country to actually become an architect. Even with this necessity of involvement in the process, even I have to admit that there is something immensely satisfying in doing a project yourself. As my wife will attest, I've built many failures with my own hands, and to this day my own brick laying wouldn't pass a punchlist inspection from a one-eyed drunken sea pirate. But every uneven wall I've ever bricked is both a source of pride in my efforts and a source of respect for quality craftsmanship.
I've told contractors that I will be the best friend they've ever had on a job because of the fact that I like to build projects on my own and know how hard it is to build buildings well. It requires an attention to the details of a wall before it is even built. Verifying layouts and making adjustments constantly while still keeping the exact detail dimensions of a piece of millwork in your head.
Every person should build something on their own as long as you can live with the failure of your own mistakes, or have the patience and money to correct them. It gives a satisfaction and respect for architecture and construction that no amount of writing can describe. My only bits advice are:
I've told contractors that I will be the best friend they've ever had on a job because of the fact that I like to build projects on my own and know how hard it is to build buildings well. It requires an attention to the details of a wall before it is even built. Verifying layouts and making adjustments constantly while still keeping the exact detail dimensions of a piece of millwork in your head.
Every person should build something on their own as long as you can live with the failure of your own mistakes, or have the patience and money to correct them. It gives a satisfaction and respect for architecture and construction that no amount of writing can describe. My only bits advice are:
- Know your ability limits and tolerances for imperfection
- A good architect is there to facilitate your vision, not his/her own.
Labels:
Architecture,
Interiors,
Remodel,
Tips and Tricks
Thursday, February 12, 2009
What is the difference between a residential building designer and an architect?
This is perhaps the most important question a person should ask before hiring someone to design their home. To be fair, I should preface that I am an architect, but there are substantial differences, as well as myths that should be dispelled. For the sake of this article, designers may go by many different designations (building designer, residential designer, home planner, etc...) I will use the title of 'designer' for simplicity.
So to begin, at the surface the difference is very simple:
1. Qualifications:
A designer can be anyone. A homeowner with an idea and a sketchbook, a contractor working at a drafting table to fix a problem, or a consultant hired to coordinate a project. A designer is any unlicensed person who designs buildings, and due to that lack of license are restricted by most states to a very limited number of building types that they are allow design.
An Architect is a state licensed professional in the design and construction of all buildings. The licensing process is for most a 10 or more year path that includes a university degree in architecture, and a multi-year internship, followed by 5 written examinations, 3 graphic examinations, and in California an additional oral examination. This process ensures that a licensed architect is knowledgeable in project planning; interior and exterior design; site planning and drainage; construction methods; mechanical, electrical, and plumbing systems; construction management; construction contract and dispute resolution; mechanics liens...essentially all the tools needed to effectively manage any building project from house, to office, to university building, from start to finish.
2. Price:
A prevalent myth is that hiring a designer is less expensive than hiring an architect. In most cases, an architect's fees for basic services and those offered by a designer are actually quite similar. Most services typically range from 5-10% of construction costs depending on the level of complexity of a project and the amount of construction supervision an owner wants to leave to the consultant. If engineering is required in addition to the basic design, that may cost an additional 2-5%.
What the price myth also fails to take into account is the benefits of qualifications. An architects experience not only equips them with more knowledge in how to design a more cost effective construction project, it also includes many benefits in relating to contractors. A great deal of architectural training is in what are referred to as "CD's". Most people mistakenly refer to these as the 'construction documents' because they include the drawings that a general contractor will build from. The true meaning is 'contract documents', and drawings make up only one piece of them. A projects drawings, specifications, and written contract are all equal parts of the contract between and owner and a builder. The accuracy of these documents is the only real basis that an owner has to protect themselves from change orders in the construction process. Additionally, an architect will typically review all contractor payment request for accuracy to ensure that overbilling has not occured and that mechanics liens are released upon payment.
Summary:
So the virtues of the architect have been extolled, even so there are projects where hiring an architect is excessive. If you want to replace cabinets, remodel a bathroom, or do a similar interior project that does not include the relocation of walls, it is typically safe to assume that a contractor can handle the needs of the project without involving an architect. Likewise, an designer can be incredibly valuable in helping you envision a particular layout, color scheme, or fabric and furniture coordination. However if a project involves adding space, raising ceilings, moving walls, or cutting large openings, an architect is the only professional specifically trained to manage all the disciplines of design, engineering, and construction necessary to make the project successful.
So to begin, at the surface the difference is very simple:
1. Qualifications:
A designer can be anyone. A homeowner with an idea and a sketchbook, a contractor working at a drafting table to fix a problem, or a consultant hired to coordinate a project. A designer is any unlicensed person who designs buildings, and due to that lack of license are restricted by most states to a very limited number of building types that they are allow design.
An Architect is a state licensed professional in the design and construction of all buildings. The licensing process is for most a 10 or more year path that includes a university degree in architecture, and a multi-year internship, followed by 5 written examinations, 3 graphic examinations, and in California an additional oral examination. This process ensures that a licensed architect is knowledgeable in project planning; interior and exterior design; site planning and drainage; construction methods; mechanical, electrical, and plumbing systems; construction management; construction contract and dispute resolution; mechanics liens...essentially all the tools needed to effectively manage any building project from house, to office, to university building, from start to finish.
2. Price:
A prevalent myth is that hiring a designer is less expensive than hiring an architect. In most cases, an architect's fees for basic services and those offered by a designer are actually quite similar. Most services typically range from 5-10% of construction costs depending on the level of complexity of a project and the amount of construction supervision an owner wants to leave to the consultant. If engineering is required in addition to the basic design, that may cost an additional 2-5%.
What the price myth also fails to take into account is the benefits of qualifications. An architects experience not only equips them with more knowledge in how to design a more cost effective construction project, it also includes many benefits in relating to contractors. A great deal of architectural training is in what are referred to as "CD's". Most people mistakenly refer to these as the 'construction documents' because they include the drawings that a general contractor will build from. The true meaning is 'contract documents', and drawings make up only one piece of them. A projects drawings, specifications, and written contract are all equal parts of the contract between and owner and a builder. The accuracy of these documents is the only real basis that an owner has to protect themselves from change orders in the construction process. Additionally, an architect will typically review all contractor payment request for accuracy to ensure that overbilling has not occured and that mechanics liens are released upon payment.
Summary:
So the virtues of the architect have been extolled, even so there are projects where hiring an architect is excessive. If you want to replace cabinets, remodel a bathroom, or do a similar interior project that does not include the relocation of walls, it is typically safe to assume that a contractor can handle the needs of the project without involving an architect. Likewise, an designer can be incredibly valuable in helping you envision a particular layout, color scheme, or fabric and furniture coordination. However if a project involves adding space, raising ceilings, moving walls, or cutting large openings, an architect is the only professional specifically trained to manage all the disciplines of design, engineering, and construction necessary to make the project successful.
Labels:
Architecture,
Interiors,
Remodel,
Tips and Tricks
Sunday, May 27, 2007
Tip of the Week - 5/27/07
To help prevent slow drains in the kitchen, fill the sink once a month with hot water. Unplug the drain and run the garbage disposal while continuing to run your hot water for one minute.
Labels:
Real Estate,
Tips and Tricks
Monday, May 21, 2007
Tip of the week - 5/20/07
When painting inside your house, use a low sheen paint such as an eggshell or satin finish for most walls, and flat paint for the ceiling. You can then use a semi-gloss for your molding and trim to make it stand out with a richer look.
Labels:
Interiors,
Real Estate,
Tips and Tricks
Monday, April 23, 2007
Tip of the week - 4/22/07
When selecting finish lumber for a project, look for quarter sawn lumber. Unlike plain sawn lumber which has a tendency to twist, cup, and wear unevenly; quarter sawn logs are first divided lengthwise into four pie shape wedges, then each piece of lumber is cut perpendicular to the grain to allow better more even wear, as well as more even grain patterns and reduced shrinkage and swelling.
Labels:
Architecture,
Real Estate,
Tips and Tricks
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